Unity · Arazzo Workflow
Unity Multiplay Fleet Provisioning and Allocation
Version 1.0.0
Register a server build, create a fleet that runs it, then allocate a server from the fleet.
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Game DevelopmentReal-Time 3DMultiplayerGame ServicesCloud GamingArazzoWorkflows
Provider
Workflows
multiplay-fleet-allocate
Register a build, create a fleet, and allocate a server.
Creates a game server build, creates a fleet referencing that build, then allocates a server from the fleet.
1
createBuild
createBuild
Register a new game server build for the project.
2
createFleet
createFleet
Create a fleet whose build configuration runs the newly registered build.
3
allocateServer
allocateServer
Allocate an available server from the new fleet to confirm it can host a game session.