Unity · Arazzo Workflow

Unity Matchmaking Ticket and Poll

Version 1.0.0

Create a matchmaking ticket and poll its status until a match is found or matchmaking fails.

1 workflow 1 source API 1 provider
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Provider

unity

Workflows

matchmaking-ticket-poll
Create a matchmaking ticket and poll until matched or failed.
Creates a matchmaking ticket and polls the ticket status, retrying while InProgress and branching on Found versus Failed.
2 steps inputs: accessToken, environmentId, playerId, projectId, queueName outputs: connection, status, ticketId
1
createTicket
createTicket
Create a matchmaking ticket placing the player into the named queue.
2
pollTicket
getTicket
Poll the ticket status. Retry while the ticket is still InProgress; stop when a match is Found or matchmaking has Failed.

Source API Descriptions

Arazzo Workflow Specification

unity-matchmaking-ticket-poll-workflow.yml Raw ↑
arazzo: 1.0.1
info:
  title: Unity Matchmaking Ticket and Poll
  summary: Create a matchmaking ticket and poll its status until a match is found or matchmaking fails.
  description: >-
    The end-to-end Unity Matchmaker client loop. The workflow creates a
    matchmaking ticket for a player in a named queue, then polls the ticket
    status. While the ticket is still InProgress the poll step retries itself;
    when the status resolves to Found it surfaces the match assignment and
    connection string, and when it resolves to Failed it ends the workflow.
    Every step spells out its request inline so the flow can be read and
    executed without opening the underlying OpenAPI description.
  version: 1.0.0
sourceDescriptions:
- name: matchmakerApi
  url: ../openapi/unity-matchmaker-openapi.yml
  type: openapi
workflows:
- workflowId: matchmaking-ticket-poll
  summary: Create a matchmaking ticket and poll until matched or failed.
  description: >-
    Creates a matchmaking ticket and polls the ticket status, retrying while
    InProgress and branching on Found versus Failed.
  inputs:
    type: object
    required:
    - accessToken
    - projectId
    - environmentId
    - queueName
    - playerId
    properties:
      accessToken:
        type: string
        description: Bearer JWT for the player or service account.
      projectId:
        type: string
        description: The Unity project identifier.
      environmentId:
        type: string
        description: The Unity environment identifier.
      queueName:
        type: string
        description: The matchmaking queue to enter.
      playerId:
        type: string
        description: The player id to include in the ticket.
  steps:
  - stepId: createTicket
    description: >-
      Create a matchmaking ticket placing the player into the named queue.
    operationId: createTicket
    parameters:
    - name: Authorization
      in: header
      value: "Bearer $inputs.accessToken"
    - name: projectId
      in: path
      value: $inputs.projectId
    - name: environmentId
      in: path
      value: $inputs.environmentId
    requestBody:
      contentType: application/json
      payload:
        queueName: $inputs.queueName
        players:
        - id: $inputs.playerId
    successCriteria:
    - condition: $statusCode == 200
    outputs:
      ticketId: $response.body#/id
  - stepId: pollTicket
    description: >-
      Poll the ticket status. Retry while the ticket is still InProgress; stop
      when a match is Found or matchmaking has Failed.
    operationId: getTicket
    parameters:
    - name: Authorization
      in: header
      value: "Bearer $inputs.accessToken"
    - name: projectId
      in: path
      value: $inputs.projectId
    - name: environmentId
      in: path
      value: $inputs.environmentId
    - name: ticketId
      in: path
      value: $steps.createTicket.outputs.ticketId
    successCriteria:
    - condition: $statusCode == 200
    outputs:
      status: $response.body#/status
      connection: $response.body#/assignment/connection
    onSuccess:
    - name: retryWhileInProgress
      type: retry
      retryAfter: 5
      retryLimit: 30
      criteria:
      - context: $response.body
        condition: $.status == "InProgress"
        type: jsonpath
    - name: matchFound
      type: end
      criteria:
      - context: $response.body
        condition: $.status == "Found"
        type: jsonpath
    - name: matchFailed
      type: end
      criteria:
      - context: $response.body
        condition: $.status == "Failed"
        type: jsonpath
  outputs:
    ticketId: $steps.createTicket.outputs.ticketId
    status: $steps.pollTicket.outputs.status
    connection: $steps.pollTicket.outputs.connection