Unity · Arazzo Workflow
Unity Cloud Save Publish Public Profile
Version 1.0.0
Write a server-protected stat, publish a public profile item, then read the player's data back.
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Game DevelopmentReal-Time 3DMultiplayerGame ServicesCloud GamingArazzoWorkflows
Provider
Workflows
cloudsave-publish-public-profile
Set protected and public player data, then read player data back.
Writes a protected data item, publishes a public data item, then reads the player's default data items to confirm.
1
setProtected
setProtectedPlayerData
Write a server-protected data item that only the server can modify but the player can read.
2
setPublic
setPublicPlayerData
Publish a public data item visible to all players in the game.
3
readDefault
getPlayerData
Read the player's default-access data items back to confirm the player-scoped values.